My final performance in the end did not stack up the reason for this Is I was attempting to create too many assets to begin with and in the end I created a fair few of the assets that I initially planned too but not all of them, the assets that where not created are as follows , pine apple boss , pear enemy , futuristic van, and a couple of food items planned to be scattered throughout the map such as can of beans cereal and flattened cardboard for a floor decoration.
What I could have done differently is to dedicate more time to learning the workflow of 3d modelling to create better and more efficient models, this was my plan initially however I focused more on resubmissions than creating 3d assets and inevitably fell behind schedule and in the end had to fall back to my contingency plan of creating the game with the assets I had ready which was most of the assets however not all of them.
In the end I covered most of the elements of food safety an example of this is the game is based on curing infected food of the infection that was caused by poor food safety.
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